LScene
If you need a normal Makie scene in a layout, for example for 3D plots, you have to use LScene
right now. It's just a wrapper around the normal Scene
that makes it layoutable. The underlying Scene is accessible via the scene
field. You can plot into the LScene
directly, though.
You can pass keyword arguments to the underlying Scene
object to the scenekw
keyword. Currently, it can be necessary to pass a couple of attributes explicitly to make sure they are not inherited from the main scene (which has a pixel camera and no axis, e.g.).
using GLMakie
GLMakie.activate!()
fig = Figure()
lscene = LScene(fig[1, 1], scenekw = (camera = cam3d!, raw = false))
# now you can plot into lscene like you're used to
meshscatter!(lscene, randn(100, 3))
fig
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These docs were autogenerated using Makie: v0.15.2, GLMakie: v0.4.6, CairoMakie: v0.6.5, WGLMakie: v0.4.6